Like a tortoise made of blocks on roller skates made of blocks trundling up Block Mountain, but it's getting there. That said I really like the sound of it, and things look to be progressing solidly too.įor now the new quest system is still very much a work-in-progress, and - predictably - there's no release date. Hopefully that all works out, as it could end up confusing or frustrating if not done with utmost care. It makes finding the quest target part of the quest itself and leads to a much more immersive gameplay." Some NPCs give hints about quests that haven't been discovered yet. By removing all quest markers from the map, players are forced to study the world around them more actively rather than following an icon on the map. The journal is updated automatically by fighting, finding items or talking to NPCs. "We added a quest journal with quest objectives and previews of creatures and items. This category has the following 8 subcategories, out of 8 total. Maybe the boss will drop a key or a treasure which is needed for another quest. Edit Edit source History Talk (0) Subcategories. you might find an old crypt and when you enter it, there is a skeleton boss that you have to defeat. Quests are just there and players can find them by exploring. "We made the system more exploration-based: we removed quest-givers and also removed all markers from the world map. People felt forced to simply visit quest-givers, the developers claim. Originally Cube World had a rather bog standard MMO-style quest system - go here, talk to this glowing exclamation point with a person attached, etc - but this wasn't a good fit for its exploration. To see this content please enable targeting cookies.
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